Druids

Druids are a mainstay society of no minor power or consequence in Aevernon.

This article details the evolution of Druids as a culture. For specifics on their rules as a society, see Druidic Tenets.

NOTE

This article is currently a mish-mash of ideas I plan on expanding later. Currently, it’s just a handful of notes I didn’t want to forget about.

Founding of the Order

Originally, the ways of the Druid were founded and passed down through Elven culture. The Elves, creatures of the forest, found themselves more in tune with nature than any other race as a whole. They began developing traditions and rules pertaining to the protection of and coexistence with Nature. Slowly, over time, they began to find others of different races that felt just as acute a bond with Nature as the Elves, and began to spread their teachings to others.

Interactions with Other Races

The Druids, being the enigmatic forces of Nature that they are, have rather by accident founded several new races themselves. The Minotaurs, Catfolk, Barskein, Kitsune, Owlmen, and Avariel all owe their very livelihood to the Druids, if of a rather peculiar fashion. As many know, the Druids have spells of Nature that imbue those around them with the power of many kinds of animals — many animals that the Elven Druids feel the utmost kinship with, and speak with as brothers.

For many years, Druids wandered throughout the lands, spreading to where the world needed them, and adapting to conditions that are normally ill-suited for them. The Elves, fearing the worst if they did not do everything in their power to gain the advantage, bestowed upon themselves these Spells of animal strength. Almost continuously, through many many years and many generations, these spells slowly began to change those who partook. Those who lived in mountainous terrain that climbed and pushed on continuously became more muscular and slowly began to horn; those in cold environs that endured the chilling intrusions slowly spread a thick fur coat and began to weigh up; areas where the slightest misstep caused nothing but pain and hardship, in their wisdom they began to adapt arms into wings… such it went, in a way you might assume, until generation upon generation down the line bore the races as we see them now.

Druids in Modern Society

For many centuries, perhaps even millenia, the Druids originally thought themselves servants of the Chaotic Elementals, much the way Shaman are servants of Spirits, and Clerics the servants of Gods. They felt something akin to a brotherhood with those forces, and yet, as time went on and others picked up their traditions, something began to add up less and less. They evaluated, mediated, studies, conversed, meditated even more… and slowly, they began to realize that their true place in the universe was not so concrete. The closest bond that the Druids felt was that to the land and nature around them. Land not made up of just fire and water and earth and air, land not just made up of light and darkness, of living both mortal and immortal… rather, they revered and felt immense love for what all these things came together to create. Nature in its barest sense. Druids found themselves as a culture dedicated to the balance and perseverance of all of these things combined, guardians of all that the Material Plane had to offer.

Many, finding the ways of the Druids making sense to their minds and hearts, but feeling that they took things in a bit too much stride, began to form their own orders revolving around the Druidic rules, but with more leeway. These people became known as Rangers, a child society to that of the Druids. One specific wing of the Rangers in particular, known as the Forerunners, tightly skirt the boundary between Druids and Rangers.

Druids

Realms of Aevernon: Puck's Annotation daft_inquisitor